I. Reference

This Part holds a detailed reference of all buttons, commands and windows.

Table of Contents
1. Blender Windows - General Introduction
1.1. The Mouse
2. HotKeys In-depth Reference
2.1. Window HotKeys
2.2. Universal HotKeys
2.3. Object Mode HotKeys
2.4. Edit Mode HotKeys - General
2.5. EditMode Mesh Hotkeys
2.6. EditMode Curve Hotkeys
2.7. EditMode Surface Hotkeys
2.8. EditMode Metaball Hotkeys
2.9. EditMode Font Hotkeys
2.10. Armature Hotkeys
2.11. VertexPaint Hotkeys
2.12. FaceSelect Hotkeys
3. Windows Reference
3.1. The InfoWindow
3.1.1. Info Toolbar
3.1.2. The Info Buttons
3.2. The FileWindow
3.2.1. FileToolbar
3.2.2. FileWindow
3.2.3. FileSelect
3.2.4. Read Libraries
3.2.5. FileManager
3.2.6. DataView and DataBrowse
3.3. The 3DWindow
3.3.1. 3D Toolbar
3.4. The IPO Window
3.4.1. IPO Header
3.4.2. IPO Window
3.4.3. The Mouse
3.4.4. The HotKeys
3.5. The SequenceWindow
3.5.1. Sequence Toolbar
3.5.2. SequenceWindow
3.5.3. The mouse
3.5.4. The hotkeys
3.6. The OopsWindow
3.6.1. Oops Toolbar
3.6.2. OopsWindow
3.6.3. The mouse
3.6.4. The HotKeys
3.7. The Action Window
3.7.1. Action Toolbar
3.7.2. ActionWindow
3.7.3. The mouse
3.7.4. The HotKeys
3.8. The Non Linear Animation Window
3.8.1. NLA Toolbar
3.8.2. NLAWindow
3.8.3. The mouse
3.8.4. The HotKeys
3.9. The Text Window
3.9.1. Text Toolbar
3.9.2. TextWindow
3.10. The Audio Timeline Window
3.10.1. SoundHeader
3.11. The ImageWindow
3.11.1. ImageHeader
3.11.2. ImageWindow
3.12. The ImageSelectWindow
3.12.1. ImageSelectHeader
3.12.2. ImageSelectWindow
3.12.3. The mouse and HotKeys
3.13. The Animation playback window
3.13.1. ESC
3.13.2. ENTER
3.13.3. LEFTARROW, DOWNARROW
3.13.4. RIGHTARROW, UPARROW
3.13.5. NUM0
3.13.6. PAD1 to PAD9
3.13.7. LMB
4. Buttons Reference
4.1. The ButtonsWindow
4.1.1. ButtonsHeader
4.1.2. ButtonsWindow
4.2. Logic Context
4.3. Script Context
4.3.1. ScriptLinks - Linking scripts to Blender
4.4. Shading Context
4.4.1. Lamp Sub-Context
4.4.2. Material Sub-Context
4.4.3. Texture Sub-Context
4.4.4. Radiosity Sub-Context
4.4.5. World Sub-Context
4.5. Object Context
4.5.1. Anim Settings Panel
4.5.2. Draw Panel
4.5.3. Constraints Panel
4.6. Editing Context
4.6.1. Mesh objects
4.6.2. Curve and Surface objects
4.6.3. Text objects
4.6.4. Meta Objects
4.6.5. Empty
4.6.6. Camera Objects
4.6.7. Lamp Objects
4.6.8. Armature Objects
4.6.9. Lattice Objects
4.6.10. Face select and Paint Modes
4.7. Scene Context
4.7.1. Rendering Sub-context
4.7.2. Animation/Playback Sub-context
4.7.3. Sound Sub-context
4.8. Out of Context Panels
4.8.1. 3D ViewPort
4.8.2. IPO Window
A. Command Line Arguments
A.1. Render Options
A.2. Animation Options:
A.3. Window Options
A.4. Other Options