|Blender Documentation Volume II - Reference Guide: Last modified July 08 2004 S68|
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Relevant to Blender 2.33
TAB. Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with TAB.
RKEY. Calls a menu allowing to rotate the UV coordinates or the VertexCol.
UKEY. Calls the UV Calculation menu. The following modes can the applied to the selected faces:
Cube: Cubical mapping, a number button asks for the cubemap size
Cylinder: Cylindrical mapping, calculated from the center of the selected faces
Sphere: Spherical mapping, calculated from the center of the selected faces
Bounds to x: UV coordinates are calculated from the actual view, then scaled to a boundbox of 64 or 128 pixels in square
Standard x: Each face gets default square UV coordinates
From Window: The UV coordinates are calculated using the projection as displayed in the 3DWindow