|Blender Documentation Volume II - Reference Guide: Last modified July 08 2004 S68|
|Prev||Chapter 3. Windows Reference||Next|
As with every window header, the first button allows you to set the type of window.
Maximise the window, or return to the previous window display size; return to the previous screen setting (CTRL-UPARROW).
The picture is displayed completely, centred in the window (HOME).
This option keeps the UV polygons square while UV-texturing
Limits the UV-polygons to the imagesize
The Image blocks can be specified using the DataButtons.
Select an Image from the list provided.
Give the current Image a new and unique name. After the new name is entered, it is displayed in the list alphabetically.
Unlinks the curent image.
Packs the current image within the .blend file.
Load a new Image. A Image Select Windows appears. The labelless button nearby let you specify the imagevia a standard File Select Window.
Replaces the current image wit a new one. A Image Select Windows appears. The labelless button nearby let you specify the imagevia a standard File Select Window.
Uses the current image as a Reflection Map, ignoring UV coordinates.
Sets the image to tile mode. This way you can make a repeating pattern with a small part of an image. With SHIFT-LeftMouse you indicate which part of the image should be used.
Defines the dimension of the tile mode.
Enables the texture-animation.
Controls the start and end of the texture-animation.
Sets the speed of the animation, in frames per second.
Enables Texture Paint mode.
When activated, changes made in the ImageWindow are shown in realtime in the 3DWindows.
Images in Blender are also DataBlocks. The ImageWindow is used for visualisation and UV-texturing.
The use of the mouse and HotKeys is:
Translate the view.
Zoom in, zoom out.
The picture is displayed completely, centred in the window.
Replace Image Names. A menu asks you to enter an old and a new file name. All file names for Images with the old name or a name which starts with corresponding characters are replaced by the new name. This utlility is especially useful for changing directories. Example: "old" = /data/, "new" = /pics/textures/. The file name "/data/marble.tga" is replaced by "/pics/textures/marble.tga".