Chapter 3. Understanding the interface

By Martin Kleppmann

If you are new to Blender, you should get a good grip on how to work with the user interface before modelling. The concepts behind Blender's interface are non-standard, and different from other 3D software packages. Windows users especially will need to get used to the different way that Blender handles controls, such as button choices and mouse movements. But this difference is in fact one of Blender's great strengths: once you understand how to work the Blender way, you will find that you can work exceedingly quickly and productively.

Furthermore, Blender's interface greatly changed in the transition from version 2.28 to version 2.3, so even experienced users might profit from this chapter.

_section_interface_concept; _section_interface_3d; _section_interface_functions;